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Speakable

SPEAKABLE

Connecting volunteers and the causes they care about in a meaningful, fulfilling way.

ROLE
UX researcher in a team of 3, solo interaction designer and visual designer
SKILLS
User Interviews, Research Analysis, Personas, Interactive Wireframing, Interaction Design, Visual Design, Product Pitching

Connecting volunteers and the causes they care about in a meaningful, fulfilling way.

ROLE
UX researcher in a team of 3, solo interaction designer and visual designer
SKILLS
User Interviews, Research Analysis, Personas, Interactive Wireframing, Interaction Design, Visual Design, Product Pitching

Speakable promote social engagement through technology. Jordan Hewson, their founder and CEO, challenged us to design their next product.

SOLUTION

Actable – an app that matches you with volunteering opportunities based on what you care about, what your superpowers are, and the skills that different NGO’s need the most.

TELL US WHAT MATTERS TO YOU

In a few taps, pick causes you’d like to help drive forward.

TELL US WHAT MATTERS TO YOU

In a few taps, pick causes you’d like to help drive forward.

TELL US WHERE YOU SHINE

Getting to use your superpowers makes volunteering that much more meaningful.

TELL US WHERE YOU SHINE

Getting to use your superpowers makes volunteering that much more meaningful.

GET MATCHED WITH VOLUNTEERING OPPORTUNITIES THAT ARE MEANINGFUL TO YOU

There are NGO’s out there that need you and your skills. Actable helps you skip the search and the hassle.

GET MATCHED WITH VOLUNTEERING OPPORTUNITIES THAT ARE MEANINGFUL TO YOU

There are NGO’s out there that need you and your skills. Actable helps you skip the search and the hassle.

USER RESEARCH

In a team of 3, I ran user interviews to understand how people went about volunteering and donating, what motivated them, and their overall sentiment around it. From there, we used empathy maps to capture, categorize and prioritize user needs. Persona cards helped us keep these insights with us  through ideation and design.

USER RESEARCH

In a team of 3, I ran user interviews to understand how people went about volunteering and donating, what motivated them, and their overall sentiment around it. From there, we used empathy maps to capture, categorize and prioritize user needs. Persona cards helped us keep these insights with us  through ideation and design.

KEY PAIN-POINTS

01

Finding volunteering opportunities with causes you already care about.

02

Finding initiatives that are in need of your personal abilities.

03

Finding volunteering opportunities where you feel like you are contributing meaningfully

KEY PAIN-POINTS

01

Finding volunteering opportunities with causes you already care about.

02

Finding initiatives that are in need of your personal abilities.

03

Finding volunteering opportunities where you feel like you are contributing meaningfully

CONCEPT GENERATION & REFINEMENT

With good starting points from the interviews, I hand-sketched options in quick iterations. As these stabilized, I moved them to Sketch and iterated on interaction, and how the different components would work together. I then built an interactive version of these wireframes on InVision and used it to connect the screens and consolidate the interaction.

CONCEPT GENERATION & REFINEMENT

With good starting points from the interviews, I hand-sketched options in quick iterations. As these stabilized, I moved them to Sketch and iterated on interaction, and how the different components would work together. I then built an interactive version of these wireframes on InVision and used it to connect the screens and consolidate the interaction.

VISUALS & VOICE

I used  Speakable’s primary colors and tone as starting points to create a visual brand that feels like a sibling to their main product, the Action Button: related, but different. I also used friendly, impact-driven language to help volunteers feel valued, empowered, and part of something meaningful.

VISUALS & VOICE

I used  Speakable’s primary colors and tone as starting points to create a visual brand that feels like a sibling to their main product, the Action Button: related, but different. I also used friendly, impact-driven language to help volunteers feel valued, empowered, and part of something meaningful.